Welcome![Sign In][Sign Up]
Location:
Search - 3d tree

Search list

[3D GraphicQUADTREE地形

Description: 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
Platform: | Size: 302080 | Author: 齐名 | Hits:

[Special Effects三维游戏高级图形编程中的纹理特效制作实例源代码

Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: | Size: 11529216 | Author: 张文广 | Hits:

[CSharp哈夫曼译码

Description: [基本要求] 一个完整的系统应具有以下功能: (1)I:初始化(Initialization)。从终端读入字符集大小n,以及n个字符和n个权值,建立哈夫曼树,并将它存于文件hfmTree中。 (2)E:编码(Encoding)。利用已建好的哈夫曼树(如不在内存,则从文件hfmTree中读入),对文件ToBeTran中的正文进行编码,然后将结果存入文件CodeFile中。 (3)D:译码(Decoding)。利用已建好的哈夫曼树将文件CodeFile中的代码进行译码,结果存入文件TextFile中。 (4)P:印代码文件(Print)。将文件CodeFile以紧凑格式显示在终端上,每行50个代码。同时将此字符形式的编码文件写入文件CodePrin中。 (5)T:印哈夫曼树(Tree printing)。将已在内存中的哈夫曼树以直观的方式(树或凹入表形式)显示在终端上,同时将此字符形式的哈夫曼树写入文件TreePrint中。 [测试数据] (1)利用下面这道题中的数据调试程序。 某系统在通信联络中只可能出现八种字符,其概率分别为0.25,0.29,0.07,0.08,0.14,0.23,0.03,0.11,试设计哈夫曼编码。 (2)用下表给出的字符集和频度的实际统计数据建立哈夫曼树,并实现以下报文的编码和译码:“THIS PROGRAM IS MY FAVORITE”。-[basic requirements] a complete system should have the following functions : (a) I : initialization (Initialization). Reading from the terminal into the HKSCS size n, and n n characters and the right value, the establishment of Huffman tree. it will be stored in documents hfmTree China. (2) E : coding (Encoding). Use has completed the Huffman tree (if not memory, from hfmTree document reads), the document ToBeTran the encoded text, and then the results were CodeFile posting documents. (3) D : Decoding (Decoding). The use of the completed document will Huffman tree CodeFile the code decoding, results were deposited documents TextFile. (4) P : India source document (Print). CodeFile of documents to compact format in the end, every line 50 code. While this form of characters encoded files int
Platform: | Size: 1013760 | Author: 吕夏琴 | Hits:

[Otherassign05a

Description: BSP Tree is running under the VC++ 6.0/windows-BSP Tree is running under the VC 6.0/windows
Platform: | Size: 20480 | Author: 王琪 | Hits:

[OpenGL programLSystemTree

Description: 在OPENGL下实现树的生长 实现真正的3D树 和风景图-In OPENGL tree growth under real 3D trees and landscape plans
Platform: | Size: 3629056 | Author: sun | Hits:

[Special Effectsbwdistsc

Description: This function computes Euclidean distance transform for 3D binary image with non-trivial aspect ratio (i.e. anisotropic pixels). The algorithm uses fast optimized line-scans and is actually faster than MATLAB s BWDIST implementation of search on optimized kd-tree for many cases. It also uses cell-array representation for internal data, and thus is less demanding to physical memory.
Platform: | Size: 49152 | Author: fangfei | Hits:

[OpenGL programhome

Description: 虚拟现实主义网上3D展示 家居设计。。虚拟漫游。-Realistic online 3D virtual home design show. . Virtual roaming.
Platform: | Size: 81920 | Author: song | Hits:

[DirextXdx_Billboard

Description: The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face the eyepoint. This technique is commonly used to render trees, clouds, smoke, explosions, and more. For more information, see Common Techniques and Special Effects.
Platform: | Size: 23552 | Author: Phoebuson Ryao | Hits:

[OpenGL programLUNWENZILIAO

Description: 关于用L系统模拟3D植物的论文7篇,主要是关于植物枝干模拟和L系统的建立-L system on the use of 3D plant simulation paper 7, the main branches on the plant simulation and L system
Platform: | Size: 5126144 | Author: 刘佳 | Hits:

[Game Programrmapc.v0.4

Description: 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
Platform: | Size: 101376 | Author: 清华 | Hits:

[DocumentsQT3.3

Description: 这本白皮书介绍了QT C++工具包。QT支持多种平台图形界面程序开发,有“一次编 写,处处编译”的说法。使用单一的源代码树和简单的重编译,能够在Windows95~XP , Mac OS X,Linux, Solaris,HP-UX,和其他使用X11的Unix版本下编制程序。QT应用 程序还可以编译成可在嵌入型环境中运行。QT采用统一的被称为“对象与槽”的机制进行 对象间通信。QT拥有对许多编程领域的完美支持:如2D/3D图形,国际化,XML等。 QT应用程序还可以用QT Dsigner进行可视化设计.-This White Paper has introduced the QT C++ tool kit. Supporting multiple platforms QT GUI development, there is " write once, compile everywhere" argument. Using a single source tree and a simple re-compile, can at Windows95 ~ XP, Mac OS X, Linux, Solaris, HP-UX, and others using the X11 version of the Unix programming. QT applications can also be compiled in the embedded-type environment. QT a uniform known as the " object and groove" mechanism for inter-object communications. QT has a lot of programming on the field of perfect support: such as 2D/3D graphics, internationalization, XML and so on. QT applications can also use QT Dsigner for visual design
Platform: | Size: 582656 | Author: zhanghua | Hits:

[OpenGL programChap07

Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Platform: | Size: 7037952 | Author: 11 | Hits:

[Software EngineeringGetHardwareInfo_Code

Description: Article:Reconstructing 3D Tree Models from Instrumented Photographs
Platform: | Size: 15360 | Author: Elham | Hits:

[OpenGL program3dgame

Description: 几款3D游戏源码 OpenGL的组合图形 特殊的平面_树 MD2动画模型 射击、爆炸 碰撞检测 游戏进度保存 场景编辑-Game source 3D models a combination of OpenGL graphics plane _ a special MD2 animation model tree shooting, collision detection explosion scenes to preserve the progress of Games Edit
Platform: | Size: 8259584 | Author: bymeok | Hits:

[Documents3D-tree

Description: 此文档是用vistual studio 2005 开发的用来描述3D-tree 的生长过程-This document is to discribe the 3D-tree used to describe the growth process developed by vistual studio 2005
Platform: | Size: 311296 | Author: 吴洋 | Hits:

[OpenGL programDiceForFight

Description: This Project is contained simple human animation, 3D Tree.
Platform: | Size: 5799936 | Author: alisa | Hits:

[Graph programTree

Description: 3D编程实例,实现了由二叉树的旋转矩阵动画,是学习3D游戏编程的基础。-3D programming examples to realize the rotation matrix by the binary tree animation, is to learn the basis of 3D game programming.
Platform: | Size: 11264 | Author: msdn2100 | Hits:

[3D Graphic3D-Tree

Description: 3D-style drawing with vb6! Very impressive work!-3D-style drawing with vb6! Very impressive work!
Platform: | Size: 164864 | Author: coolzjai | Hits:

[OpenGL programtree

Description: 基于 VC的3D 图形制止, 绘制 3D 树木。 使用了 OpenGL 工具包 中的 GLUT -VC-based, 3D graphics to stop drawing 3D trees. Using the OpenGL toolkit in GLUT
Platform: | Size: 274432 | Author: cheng | Hits:

[OpenGL programtree

Description: tree in opengl 3d from internet!
Platform: | Size: 3016704 | Author: vania mendes | Hits:
« 12 3 4 »

CodeBus www.codebus.net